Friday, 13 February 2015

Assignment 2 - U33 Stop Motion Animation Production - Task 2

U33 - Task 2
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Key:
Connor's Work: Red Text
Sam's Work: White Text
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Components of Production

Format: The format which we have used to create our animation is stop motion animation, using 8fps and using HD capable camera to get used to using professional standard equipment in the media industry.

Narrative: Myself and Connor Craig brainstormed multiple ideas for our animations which you can see in our coverage of Task 1 (link: http://samgmag.blogspot.co.uk/), in which we both presented individual ideas and then decided to collaborate on a single idea, which was the "Life of a Biscuit" idea. The narrative behind the animation is that it shows the life cycle of a biscuit through a series of 'memories', as it were; going from being displayed on a shop shelf, to eventually being left on the kitchen table.

Music: A varied amount of music and sound effects was needed for this animation, as we needed to convey different emotions, which is relatively hard to do with a biscuit. This is why the audio was important, we had to have a bubbly, happy start to the animation to show the biscuit as 'happy', and then sad music for its 'memories' and its eventual 'death' on the kitchen floor.

Special Effects: There wasn't too many special effects utilised in our animation, as it wasn't needed too much. There is a fade to black transition on the title image, and then a fade to white transition to represent memories. We used a scrolling effect on the last image to create credits, as to my knowledge there is no tool to easily create credits in Adobe PremierePro CS6.

Timing: Unfortunately, due to unforeseen circumstances, we did not have as much time as needed in the production of our animation, which in my opinion effected our animation's quality due to high stress and pressure to have it completed and edited for deadline.

Frame Numbers: Myself and Connor created the animation with the idea of 8fps being used in production. However, when it came to editing the animation we discovered that Adobe PremierePro CS6 does not include the option to have a custom frame rate, so we had to reduce the speed of the animation to 25% to compensate for this. This meant we had to edit in 24fps to reduce the speed of the animation to give the effect of it being produced in 8fps, which was difficult to understand at first.



Construction Elements

Character:  The main character was a biscuit that is about to get eaten, and the second character is a man who is about to eat the biscuit, the biscuit is an actual biscuit it is not made of clay but it has accessories made of clay and the man is 100% clay.

Lighting: For the lighting we used the lights found in the room B105 this made it easier to see the models so we would get a better picture.

Blue/Green Screen: We did not use a blue/green screen.

Movement

Walking: There was no characters that walked in our animation.

Lip Synching: Although the human character had lips, they never actually move in the animation as he never speaks, and only sighs when he drops the biscuit, so lip synching was never much of an issue.

Expression: As the biscuit is dropped in the animation, its face changed from a happy expression to screaming with its 'tongue' out. This was to convey that the biscuit is 'worried' as it were.

Securing Characters to Set: To secure the biscuit character to the set we used the packet the biscuit came in to lightly rest the 'character' onto. This proved quite effective as the biscuit remained relatively secure to the set and we had no incidents with the biscuit, only the human characters' arm knocking it over with its' weight.

Flying a Character: Although we had no actual full character to speak of, we used a head and an arm model. This was because we knew that the rest of the characters' body wouldn't be visible, and by building the entire body we would reduce valuable production time. So when the arm was shown in scene, I held the arm in place, which in some images and scenes it slightly impacts the professional quality of the animation.

Camera

Framing: For the framing we made sure that the main item in the scene was in the middle of the frame and that no things that should not be in the frame is not in it and that every thing that needs t bee seen can be seen.

Access to set: We made sure that the camera was not in the way so that there could be easy access to the set so the models can be moved were they need to be moved.

Angle: The angle was looking down on the object in a 3rd person perspective .

Movement: The only movement of the camera was when we were filming the biscuit falling we moved it from it looking at the set to i top down view on the table as the biscuit is moved along the table but this did not cause any problems as we only moved it when we had finished with the filming on the set.

Lighting: The lighting did not effect the camera because the light that we used was facing the set from behind the camera allowing the set to be well lit and so it did not make a glare on the picture.


Post-Production Editing

Visual Effects: We used a fading in and fading out effects to represent 'memories' of the biscuit. We also used a scrolling effect to represent credits, as this was not evident in the software as a tool.

Compositing Different Elements into one shot: We didn't use many elements into one shot, as the requirements of the storyboard we put together. Because of this we only used a wide shot in the majority of the animation.

Removing Rigs: To remove the rigs, such as lighting and camera tripods, we had to remove the tape from the floor to better secure the rigs so that the floor isn't left in a mess. We did this because we had an incident with the lighting nearly falling over, for health and safety purposes.


Post-Production Audio: 

In the video i think we have done the audio perfectly because we have a appropriate sound in the background, we have the sound effects in the correct areas and the are synced to the video well and we use the different audio levels so we can play the sound effects without the sound track stopping an starting.

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