Wednesday, 4 February 2015

WIP Task 1 - Sam Greig and Connor Craig

Sam: White Text
Connor: Red Text

Use of Possible Formats
Stop-frame techniques: Stop frame techniques are useful because they allow me to use a clay model, or a found object to create my animation, although it may be difficult to get around continuity errors. And any disruptions such as the model falling over or the scene collapsing, can seriously effect quality.

Time-lapse Photography: Time-lapse photography can be useful for capturing scenes such as decaying fruit or the growth of a plant, so it is very useful for capturing various spaces of time, such as the sun rising and falling to signify the days going by. This can be used to represent an event spanning overnight etc.

Plasticine Animation: Plasticine animation is an effective way of producing animation because you can use wires in-between the plasticine to create a skeleton for a model, in which you can create an animation which allows for a range of motion in the animation, using a wire skeleton.

Claymotion Animation: Claymation is the process of taking multiple photos and placing them in a sequence to imitate motion. This can be used with either clay or found objects, such as LEGO pieces or a toy car. Using found objects generally makes the characters look better, as if you are not skilled enough with modelling clay then it can provide a better looking character or object in your animation. For example, for Connor and my self's animation,  we will be using a biscuit as part of the animation (the ideas generation for which can be found in both our individual mind maps. 

Modelling and Puppetry: Modelling and Puppetry is important to animation because it allows a creator to create a unrealistic character or object through the use of clay, plasticine, puppets or found objects. This can be used to create things such as aliens and creatures from fairy tales to create an animation that doesn't have to adhere to reality, such as an everyday experience.

Combined Formats: Combined formats can be useful when creating an animation as you can use two or more different formats in the production of your animation, such as using using plasticine animation with time-lapse photography. For example, in Connor and my self's animation, we will most likely be using a combined mixture of Claymotion and Stop-frame techniques. Although it is found that most animations use combined formats, such as stop frame techniques being used to animate anything the creator desires.

Generation of Concepts

The animations subject as about the life of a biscuit, it starts off be the biscuit being raised to someone's mouth but it is dropped at the last second, during its fall it has flash backs to some parts of its life and after the flashbacks have ended it hits the floor and then role the credits.

The characters:
The eater, The person raising the biscuit to there mouth.
The biscuit, Cookie.
Random people in the background.

Technical limitations some of the technical limitations that we my have whilst working on this project will be to do with filming equipment because of we need to something out side of college we would need to book out the cameras but if all of the cameras are al out be would need to use a different camera which could have different quality image meaning there would be some continuity errors in the video, also we would need to use the premier pro in college but we are not able to use it at home so we would need to plan some time for editing and that would need to be a fairly large amount of time because we have only just started to use this software.


Generation of Production Ideas

Storylines: Although we have compiled various possibilities for a storyline, myself and Connor have decided on using 'The Life of a Biscuit', as we can play around with time lapse photography, and build a variety of sets to create a sequence of different environments that a biscuit passes through in its 'life' as it were. This way we can use time lapse photography to create the effect of the biscuit being left idle for a long amount of time. 

Set/Background: To create the set of the animation we will have to adhere to the storyboard closely, as we will need to build more than one set for the requirements of the animation. For example, we will need to replicate a shelf inside a shop, aswell as create a cupboard and kitchen surface/table. To do this we will need to use cardboard or plastic sheets with the appropriate colour and surface details drawn or modelled on. For the background we will again have to use appropriate coloured card, probably white, to provide a suitable backdrop.

Scenarios: In order to get across a message in the animation, in particular scenes we may have to add particular sounds, and change the pitch and/or volume of the scene. Such as, for example: when the biscuit is about to hit the ground, a threatening tone can be added by placing a harsh sound to emphasise danger. Although in more pleasant scenes, we can add soft sounds and a slight haze round the border of the animation to get across memories and such.

Audio: In order to entice the audience, we will have to add an appropriate soundtrack. As we are not skilled enough to create the soundtrack ourselves, we will have to find an appropriate soundtrack for our animation from a royalty free, copyright free mp3 site in which we can download for use. In the credits of the animation we will add the URL to the website as a gesture of thanks. As there is no legal impediment to not including the source of where the sound was sourced, as it is royalty/copyright free.


Audience

The audience will be for the ages from 8 - 20, I have chosen this age range because the animation will be comical in a childish way but it can not be shown to people under that age as its shows signs of threat  and it needs to be for a older range because it needs to be shown to the people in our class and it allows us to have a wider audience. This animation will not be targeted at a specific gender as it won't contain and gender specific content and it will not have and sexist comments towards a gender.


Planning

Drawings: Here are the drawings that I have created for the ideas generation of the animation in collaboration with Connor Craig:


Storyboarding: Here is the storyboard that I have generated for my animation in collaboration with Connor Craig:



Consideration of Movement: There shouldn't be and camera movement apart from the panning of the camera downwards when the biscuit is falling towards the ground, also we would have to move the biscuit ad the camera at the same speed so there is no or as little as possible motion blur.

Continuity: There should not be any continuity errors in the animation as we should be filming with the same background and the same models/items used and the lighting will not be a problem as we have equipment that means we should have a consistent amount of light even if the filming is on different days.

Frames Per Second: We should try and go for 24 frames per second but it will probably going to more around the 12 frames per second mark but the more frames that we have the smoother the animation will look and the better the animation is the better the grade achieved should be.

Soundtrack Design: We are going to use a series of sound effects to emphasize the point we are trying to make with a particular scene in the animation.Throughout the animation there will be a ambient sound effect that is appropriate to the scene: for example, in a car scene there will be a sound effect of other cars passing by and other traffic related sounds. We will be sourcing these sounds from www.soundbible.com, a royalty/copyright free site that allows for generic mp3 sounds to be downloaded.

Perspective and Point of View: The animation will be in the 3rd person because it would be to hard to get the camera in the view of the person with the biscuit and also you cant have a 1st person view from a biscuit.

Set/Background: To create the set, we will be using cardboard to hide the surrounding production area from view from the camera. We will then add detail to the set by adding different coloured objects to create a contrast. We will then have to add a simple background piece when an elaborate set is not needed for a particular scene of the animation.

Lighting and Colour: Lighting is very important to the animation, as it can become difficult for the viewer to watch, as the creator cannot get their point across easily without full vision of the scene. For example, if there is insufficient lighting, then an animator may not be able to convey the detail of expression on the model, such as expressing anger or happiness. Colour is also very important, as without colour diversity, a viewer may become bored due to the animation being dull or too bright. For example, an animation using just dull colours is often boring, although it can sometimes be used as a good thing to emphasize boredom or a depressed mood.






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